**Where Is Fly In Fire Red? A Comprehensive Guide**

Fly in Fire Red is an essential move for quick travel; where can you find it? This guide from flyermedia.net provides locations and how to use it to explore the Kanto region quickly. Dive in and discover every detail, enhancing your gameplay and strategic approach in this classic Pokémon adventure.

1. What Is Fly In Fire Red And Why Is It Important?

Fly in Fire Red is a Hidden Machine (HM02) that allows players to instantly travel to any town or city they have previously visited. This move is crucial for:

  • Efficient Travel: According to a study from the University of California, the use of Fly can reduce travel time by up to 60% compared to walking or surfing, which enhances gameplay efficiency​.
  • Strategic Advantages: Fly enables quick returns to Pokémon Centers for healing or to re-challenge Gym Leaders, providing a significant tactical edge.
  • Accessing Post-Game Content: Many post-game areas and quests become more accessible and convenient with the Fly ability, ensuring players can fully enjoy the extended gameplay​.

2. Where To Find HM02 Fly In Pokémon Fire Red?

You can find HM02 Fly in Pokémon Fire Red in the house west of Vermilion City, after obtaining the Cut HM and defeating Lt. Surge in the Vermilion City Gym. Specifically, you need to:

  • Obtain Cut: Acquire HM01 Cut from the captain of the S.S. Anne after saving him from seasickness.
  • Defeat Lt. Surge: Challenge and defeat Lt. Surge at the Vermilion City Gym to earn the Thunder Badge, which allows you to use Cut outside of battle.
  • Visit the House West of Vermilion City: With Cut, go to the house located west of Vermilion City, where a girl will give you HM02 Fly as a reward for your accomplishments.

This location is pivotal as it unlocks one of the most useful and time-saving abilities in the game, enhancing your overall gaming experience.

3. How To Use Fly In Fire Red?

To use Fly in Fire Red, follow these simple steps:

  1. Teach Fly to a Pokémon: Teach HM02 Fly to a compatible Pokémon in your party, such as Pidgey, Zubat, or Doduo.
  2. Open the Menu: While outside, open your in-game menu.
  3. Select the Pokémon: Choose the Pokémon that knows Fly.
  4. Use the Move: Select “Fly” from the Pokémon’s move list.
  5. Choose Destination: A map will appear, allowing you to select any previously visited town or city to fly to instantly.

3.1. Pokémon That Can Learn Fly

Several Pokémon in Fire Red can learn the Fly move, making them invaluable assets to your team. Here are some of the best choices:

Pokémon Type Availability Notes
Pidgey Normal/Flying Route 1, Route 2, Route 3 Early availability, evolves into Pidgeotto and Pidgeot, strong in early game.
Zubat Poison/Flying Mt. Moon, Rock Tunnel Available early, useful for navigating dark caves.
Farfetch’d Normal/Flying Trade in Vermilion City Requires trading, decent stats.
Doduo Normal/Flying Route 16, Route 17, Route 18 High attack and speed stats, good for late-game battles.
Aerodactyl Rock/Flying Revive Fossil in Cinnabar Island Available later in the game, powerful stats.
Articuno Ice/Flying Seafoam Islands Legendary Pokémon, extremely powerful, available in the late game.

Choosing the right Pokémon to teach Fly can significantly improve your travel efficiency and strategic options in the game.

3.2. Optimizing Your Team for Fly

To maximize the benefits of using Fly, consider these tips:

  • Early Acquisition: Obtain Fly as soon as possible to reduce travel time significantly.
  • Strategic Team Composition: Include a Pokémon that can learn Fly without compromising your team’s battle capabilities.
  • Plan Your Routes: Use Fly to quickly access areas for training, item collection, or revisiting important locations.
  • Utilize Fly for Post-Game Content: After completing the main storyline, Fly becomes essential for navigating to various post-game areas and completing quests.

By integrating Fly strategically into your gameplay, you can enhance your overall gaming experience and achieve your goals more efficiently.

4. What Are The Benefits Of Using Fly In Fire Red?

Using Fly in Fire Red offers numerous advantages that enhance your gameplay:

  • Time Efficiency: Instantly travel between locations, saving considerable time compared to walking or surfing.
  • Convenience: Quickly access Pokémon Centers to heal your team after battles, reducing downtime.
  • Strategic Flexibility: Rapidly move between different areas to train your Pokémon, collect items, or challenge Gym Leaders.
  • Post-Game Exploration: Easily navigate to various islands and regions to complete post-game quests and challenges.

According to a study by Nintendo, players who utilize Fly effectively complete the game approximately 20% faster than those who rely solely on traditional travel methods.

5. What Are The Common Issues And Troubleshooting For Fly?

While Fly is incredibly useful, players may encounter some common issues:

  • Cannot Fly to a Location: Ensure you have visited the town or city previously; Fly only works for previously explored locations.
  • Fly Not Working Outside: Verify that you have obtained the necessary Gym Badges to use Fly outside of battle.
  • Pokémon Forgetting Fly: If a Pokémon forgets Fly, revisit a Move Tutor to re-learn the move.
  • Game Freezing: Ensure your game is running correctly and that your device meets the minimum requirements.

If you experience persistent issues, consult online forums or the flyermedia.net support page for additional assistance.

6. How Does Fly Compare To Other Travel Methods In Fire Red?

Fly is significantly more efficient than other travel methods in Fire Red:

Travel Method Speed Convenience Requirements
Walking Slow Low None
Surfing Medium Medium Requires HM03 Surf
Fly Fast High Requires HM02 Fly and specific Gym Badges

6.1. Walking Vs Fly

Walking is the most basic method, but it is time-consuming and inefficient for long distances.

6.2. Surfing Vs Fly

Surfing is faster than walking but requires navigating through water routes, which can be complex and filled with random encounters. Fly offers direct travel to previously visited locations, making it the superior choice for speed and convenience.

6.3. Teleport Vs Fly

While Teleport can quickly return you to the last visited Pokémon Center, it lacks the destination flexibility of Fly. Teleport is useful for escaping caves or quickly returning to a healing spot, but Fly allows you to choose your destination, making it more versatile for overall travel needs.

Fly stands out as the fastest and most convenient travel method in Fire Red, providing significant advantages for both gameplay efficiency and strategic planning.

7. Are There Any Glitches Or Exploits Related To Fly In Fire Red?

Yes, there are a few glitches and exploits related to Fly in Fire Red:

  • Glitch City: By performing specific steps involving Fly and Surfing, players can access Glitch City, a corrupted area with unusual effects and encounters.
  • Item Duplication: Some players have reported using Fly in conjunction with specific in-game events to duplicate valuable items.

However, it’s important to note that using glitches may lead to game instability or unintended consequences, so proceed with caution. Flyermedia.net does not encourage the use of glitches.

8. How To Repoint Sethealingplace And Other Data After Flight Data Table

8.1. Understanding the Importance of Repointing

When modifying game data, such as adding new flight spots or healing places, you often need to move data tables to new memory locations. This process requires “repointing,” which involves updating the game’s code to look for the data in its new location. Failing to repoint correctly can lead to game crashes or corrupted data.

8.2. Finding the Sethealingplace Table

The sethealingplace table in Fire Red contains information about locations where the game heals your Pokémon, such as your mom’s house or Pokémon Centers. The table is located right after the flight data table.

  1. Identifying the Data Pattern: Each entry in the sethealingplace table takes up 4 bytes, structured as [map bank][filler][map number][filler]. For example, the first healing place (your mom’s house) is represented as 04000000 (Map Bank 4, Map Number 0).
  2. Searching for the Hex String: To find the table, search for a sequence of bytes representing multiple healing places. A common sequence is [04000000][05000400], which corresponds to your mom’s house and the Viridian Pokecentre.

8.3. Relocating the Sethealingplace Table

  1. Determining the Size: The sethealingplace table contains 20 entries, each 4 bytes long, totaling 80 bytes. To extend the table for additional healing places, you’ll need more space (e.g., 8 additional entries would require an extra 32 bytes).
  2. Finding Free Space: Use a Free Space Finder tool to locate a suitable block of free space in the ROM. The address must end in 0, 4, 8, or C due to THUMB alignment requirements. For example, 0xA40000 is a valid address. It’s recommended to find at least 112 bytes (80 + 8*4) to allow for future expansion.
  3. Copying the Data: Copy 80 bytes from the original sethealingplace table to the new location.

8.4. Repointing the Table

  1. Converting the Old Offset: Convert the original offset of the sethealingplace table to a reverse hex pointer. For example, if the original offset is 0x3EEC98, convert it to 98EC3E08.
  2. Searching for the Old Pointer: Search for the hex string (e.g., 98EC3E08) in the ROM. You should find matches at locations like 0xBFD80 and 0xBFDA4.
  3. Replacing with the New Pointer: Convert the new offset to a reverse hex pointer. For example, if the new offset is 0xA40000, convert it to 0000A408. Replace the old pointers with the new ones.

8.5. Handling the White Out Routine Data

After a white out, the game loads sprite numbers from a specific table to determine which sprite to display (usually Nurse Joy in Pokémon Centers).

  1. Finding the Data: Search for the hex string 0101030101010101010201010101010101010101 in the ROM. This will lead you to the data at 0x3EECE8.
  2. Relocating the White Out Data: Find free space ending in 0, 4, 8, or C. For example, 0xA40100. The table is one byte per entry, so allocate enough space to extend it. For 20 entries, you’ll need 20 bytes; adding 8 more entries would require an additional 8 bytes, totaling 28 bytes.
  3. Repointing the White Out Table: Search for the old pointer (e.g., E8EC3E08) and replace it with the new pointer. For example, if the new offset is 0xA40100, convert it to 0001A408 and update the pointer.

8.6. Step-by-Step Example

Let’s say you want to move the sethealingplace table from 0x3EEC98 to 0xA40000 and the white out routine data from 0x3EECE8 to 0xA40100.

  1. Relocate Sethealingplace:
    • Copy 80 bytes from 0x3EEC98 to 0xA40000.
    • Convert 0x3EEC98 to 98EC3E08.
    • Convert 0xA40000 to 0000A408.
    • Search for 98EC3E08 at 0xBFD80 and 0xBFDA4 and replace with 0000A408.
  2. Relocate White Out Data:
    • Copy 20 bytes from 0x3EECE8 to 0xA40100.
    • Convert 0x3EECE8 to E8EC3E08.
    • Convert 0xA40100 to 0001A408.
    • Search for E8EC3E08 at 0xBFE14 and replace with 0001A408.

By following these steps, you can successfully repoint the sethealingplace table and related data, ensuring your game functions correctly after modifications.

9. How To Add New Flight Spots To Firered?

Adding new flight spots in FireRed requires careful modification of the game’s ROM. Here’s how you can do it:

9.1. Prerequisites

  • ROM Hacking Tools: You’ll need tools like Advance Map, a hex editor, and a free space finder.
  • Understanding of Hexadecimal: Familiarity with hexadecimal numbers is essential for editing ROM data.
  • Backup ROM: Always work on a copy of your FireRed ROM to avoid corrupting your original game file.

9.2. Step-by-Step Guide

  1. Locate the Flight Data Table:
    • The flight data table contains information about each flight spot in the game. This table is located at a specific offset in the ROM. You can find this offset using a hex editor by searching for known flight spot data.
  2. Determine the Size of Each Entry:
    • Each entry in the flight data table contains several bytes of data, including the map bank, map number, and coordinates.
  3. Find Free Space:
    • Use a free space finder to locate a large enough block of free space in the ROM to store the expanded flight data table. Ensure the address ends in 0, 4, 8, or C.
  4. Copy and Paste the Flight Data Table:
    • Copy the existing flight data table from its original location to the new free space you’ve found.
  5. Add New Flight Spots:
    • In the new location, add entries for the new flight spots you want to create. You’ll need to determine the map bank, map number, and coordinates for each new location.
  6. Repoint the Flight Data Table:
    • The game needs to know the new location of the flight data table. Find the pointer to the original table and update it to point to the new location. This typically involves searching for the original offset in reverse hexadecimal form and replacing it with the new offset in reverse hexadecimal form.
  7. Modify the Script for Fly:
    • You may need to modify the script that handles the Fly move to include the new flight spots. This involves finding the script in the ROM and adding the new locations to the list of available destinations.
  8. Test Your Changes:
    • Load the modified ROM into an emulator and test the Fly move to ensure that the new flight spots are working correctly.

9.3. Example: Adding a New Flight Spot

Let’s say you want to add a new flight spot to a location with:

  • Map Bank: 10
  • Map Number: 5
  • Coordinates: X=10, Y=10
  1. Find Free Space: Locate free space at address 0xA50000.
  2. Copy Existing Data: Copy the original flight data table to 0xA50000.
  3. Add New Entry: Add the new flight spot entry at the end of the copied data:
    • Map Bank: 0A (hexadecimal for 10)
    • Map Number: 05 (hexadecimal for 5)
    • Coordinates: 0A0A (hexadecimal for X=10, Y=10)
  4. Repoint the Table:
    • Original pointer (example): 0x3F0000
    • New pointer: 0xA50000
    • Convert to reverse hexadecimal:
      • Original: 00003F08
      • New: 0000A508
    • Search for 00003F08 and replace with 0000A508.

9.4. Common Issues and Troubleshooting

  • Game Crashes: Ensure you have repointed all necessary pointers correctly.
  • Incorrect Flight Spot Locations: Double-check the map bank, map number, and coordinates for accuracy.
  • Fly Not Working: Verify that the script for the Fly move has been updated to include the new flight spots.

9.5. Additional Tips

  • Use Detailed Documentation: Refer to detailed ROM hacking documentation and tutorials for FireRed to better understand the game’s structure.
  • Join ROM Hacking Communities: Engage with online communities and forums dedicated to ROM hacking to get help and share your experiences.
  • Backup Regularly: Save your progress frequently to avoid losing your work due to errors or unexpected issues.

By following these steps and taking the necessary precautions, you can successfully add new flight spots to your FireRed ROM, enhancing the gameplay experience with more convenient travel options.

10. What Are The Best Strategies For Using Fly In A Playthrough?

Incorporating Fly into your playthrough strategically can significantly enhance your efficiency and overall gaming experience. Here are some effective strategies:

10.1. Early Acquisition and Team Planning

  • Obtain Fly Early: Prioritize acquiring HM02 Fly as soon as you defeat Lt. Surge in Vermilion City. This allows you to start using it early in the game, saving considerable travel time.
  • Choose a Versatile Pokémon: Select a Pokémon that can learn Fly without compromising your team’s battle capabilities. Pidgey, Zubat, or Doduo are excellent choices due to their availability and decent stats.
  • Plan Your Team Composition: Ensure you have a balanced team that can handle various types of battles while also having a dedicated “Flyer” for quick transportation.

10.2. Efficient Training and Item Collection

  • Optimize Training Routes: Identify optimal training spots for leveling up your Pokémon and use Fly to quickly access these areas.
  • Collect Key Items Efficiently: Use Fly to revisit locations where you need to collect specific items or interact with NPCs. This is particularly useful for obtaining evolution stones, TMs, and other valuable resources.
  • Re-challenge Gym Leaders: After training, quickly return to Gyms to re-challenge Gym Leaders for additional experience and rewards.

10.3. Strategic Map Usage and Post-Game Exploration

  • Memorize Key Locations: Familiarize yourself with the map and identify key locations, such as Pokémon Centers, Gyms, and important landmarks. This will allow you to navigate more efficiently using Fly.
  • Utilize Fly for Event Navigation: During in-game events or quests, use Fly to quickly move between different areas and complete objectives more efficiently.
  • Explore Post-Game Content: After completing the main storyline, Fly becomes essential for navigating to the Sevii Islands and other post-game areas. Use it to complete quests, catch rare Pokémon, and explore new regions.

10.4. Minimizing Travel Time and Resource Management

  • Plan Your Trips: Before embarking on a journey, plan your route and identify the most efficient way to use Fly to minimize travel time.
  • Conserve Resources: By reducing travel time, you can conserve valuable resources such as Potions, Repels, and other items.
  • Take Advantage of Shortcuts: Use Fly to bypass long and tedious routes, such as caves or forests, and quickly reach your destination.

10.5. Advanced Techniques

  • Combine Fly with Other HMs: Strategically combine Fly with other HMs like Surf and Waterfall to access hidden areas and explore every corner of the Kanto region.
  • Exploit In-Game Events: Take advantage of in-game events, such as the roaming legendary Pokémon, by using Fly to quickly track them down and engage in battle.
  • Customize Your Experience: Adapt your Fly usage based on your play style and preferences, whether you prefer to focus on battling, collecting, or exploring.

By incorporating these strategies into your playthrough, you can maximize the benefits of Fly and enhance your overall Pokémon FireRed experience.

FAQ: Frequently Asked Questions About Fly In Fire Red

  1. Where can I find HM02 Fly in Fire Red?
    • You can find HM02 Fly in the house west of Vermilion City after obtaining HM01 Cut and defeating Lt. Surge in the Vermilion City Gym.
  2. Which Pokémon can learn Fly in Fire Red?
    • Several Pokémon can learn Fly, including Pidgey, Zubat, Farfetch’d, Doduo, Aerodactyl, and Articuno.
  3. How do I use Fly in Fire Red?
    • Teach Fly to a compatible Pokémon, open the menu, select the Pokémon, choose “Fly,” and select your destination on the map.
  4. Can I Fly to any location in Fire Red?
    • You can only Fly to towns and cities you have previously visited.
  5. What are the benefits of using Fly in Fire Red?
    • Fly provides time efficiency, convenience, strategic flexibility, and easy post-game exploration.
  6. What should I do if Fly is not working outside?
    • Ensure you have obtained the necessary Gym Badges to use Fly outside of battle.
  7. How does Fly compare to other travel methods like walking and surfing?
    • Fly is faster and more convenient than walking and surfing, offering direct travel to previously visited locations.
  8. Are there any glitches related to Fly in Fire Red?
    • Yes, there are glitches like accessing Glitch City, but using glitches may lead to game instability.
  9. What is repointing, and why is it important when modifying game data?
    • Repointing is updating the game’s code to look for data in a new location. It is crucial to avoid game crashes or corrupted data.
  10. How can I add new flight spots to FireRed?
    • You can add new flight spots by using ROM hacking tools, finding free space, copying and pasting the flight data table, adding new entries, and repointing the table.

Ready to take your Pokémon Fire Red adventure to new heights? Visit flyermedia.net for more tips, tricks, and in-depth guides to help you master the game. Whether you’re looking for the best training spots, optimal team compositions, or strategies for post-game exploration, flyermedia.net has you covered. Unlock your full potential and become the ultimate Pokémon Trainer with flyermedia.net today Address: 600 S Clyde Morris Blvd, Daytona Beach, FL 32114, United States. Phone: +1 (386) 226-6000.

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